First of all, the movie did nothing to add to the AVGN's character. It didn't even establish him as a character or provide any development towards it. The problem lies in the fact that the Angry Video Game Nerd isn't so much a character as he's an exaggeration of James Rolfe's personality. Basically, the AVGN is just some guy who wears a button up shirt, plays video games, and swears a lot. That's not a character, that's anyone on the planet. We don't learn anything new about the Nerd through the course of this movie. We don't know his origins, we don't know where he's from or what his personality is like; all we learn is what we already knew: he's some dude who plays video games and posts them on the internet.
Hey Capcom, listen up--if you're ever looking to do some kind of new, orchestral arrangement for another \"Mega Man\" game, Bear McCreary's your guy. He worked with the publisher on the soundtrack for the 8-bit \"Dark Void Zero,\" working in subtle references to the Blue Bomber themes into the game. When I asked him about his favorite video game score, he jumped right to \"Mega Man X.\" \"I almost didn't say it,\" he adds, \"because the music is already so effective in the 16-bit form, and I wonder if I'd be ruining it if I updated it.\"
The feature, which was fully funded through Indiegogo back in February, promises a B-movie romp co-written by Rolfe and Kevin Flinn. \"I started reading the drafts of the scripts quite a while ago, and I definitely had ideas that I wanted to bring to it,\" McCreary says. And many of those ideas are in line with his \"Dark Void Zero\" work, calling on game scores from the past. He calls the project the perfect opportunity to meld his love of old-school gaming with orchestral storytelling.
I asked if working on web series presented any challenges, opportunities, or limitations when composing--McCreary was responsible for the music of both \"Battlestar Galactica: Blood & Chrome\" as well as the Tim Kring-produced \"Daybreak.\" But for McCreary, it's all about the story--if the story's good, he's able to weave his own musical narrative throughout it, something he holds true for his video game work as well, including composing for Sony's \"SOCOM,\" drawing inspiration from the main character's narrative and some of the cinematic aims of the developer. \"I don't view the web as any other secondary medium to television or film--I just think it's another avenue.\"
The AVGN Movie starts out focusing on the Nerd, his persona, his influence, and touches on many interesting aspects of fandom, internet celebrity, corporate overtaking of underground culture, and the paradoxical reality of playing and reviewing bad games. (No spoilers!) When the movie keeps there, Rolfe offers, as he does in his reviews, clever takes and insights on the games themselves, but also on the larger meaning and significance that they acquire in our gamer culture, and in the history of games. This is a kind of movie you can actually make for not too much money in a very convincing manner, focusing on everyday scenes and sets, dialogue, character development, and so on. Examples of this kind of work, which James has done very successfully in the past (albeit with more of a focus on comedy than we get to see in the film), can be seen in the AVGN episode 55 (Battletoads) and the Ninja training montage in episode 87 (Ninja Gaiden).
Not only having a lot of experience writing and adapting music for video games, McCreary also has a history with AVGN, having scored the Christmas 2010 episode, so his knowledge of classical and film music and the chiptunes of Nintendo and Sega makes him the perfect guy for the job. But while he wrote the score, he still has to pay his respects to what has come before, namely the AVGN theme written by Kyle Justin, and opens the album with an awesome chiptune rendition of the melody. McCreary does well working the theme into the main score, layering it so it barely sounds like the theme but just gives a hint. Until the end that is, when it comes out in full.
Suddenly, practically overnight, anything goes. Things that no network executive would ever commission are attracting legions of dedicated fans. People unbox toys on camera, annoy professional scammers, or throw eggs at things. Millions of people are suddenly enthralled by everything they would never watch if it were on television. Lucas Cruikshank can yell in a pitch-shifted voice, Tom Dickson can stick objects into blenders, and James Rolfe can spew profanities at old video games.
All of which sounds like this film has quite a lot to do with video games. Really, though, E.T. could be subbed out for anything else. And, in fact, the film does sub it out at least twice: first, and most directly, for a copyright-friendly equivalent called Eee Tee, and then later for Area 51.
Cooper Folly is a fictional character and second male lead in Angry Video Game Nerd: The Movie. In the movie Cooper is portrayed as the best friend and loyal fan of the Angry Video Game Nerd. He works with the Nerd in the video game store GameCops in sales. In the movie Cooper is known on the internet as the \"Super Rad Video Game Dude\". Cooper is portrayed in the movie by Jeremy Suarez, who portrayed the young son Jordan in The Bernie Mac Show, and who also voiced the bear cub Koda in the Walt Disney animated film Brother Bear and its sequel Brother Bear 2.
AVGN:TM (as we shall call it) is the unlikely slightly bigger screen spinoff of the Angry Videogame Nerd webseries, in which the eponymous AVGN (James Rolfe) reviews old games with due prejudice. The film dumps the enraged Internet hero in the middle of a berserk big plot that involves Area 51, mad scientists, and the greatest gaming conspiracy ever: Whatever happened to the ET: The Extra-Terrestrial videogame
For those of you that don't know the story, in 1982 Atari hired gaming genius Howard Scott Warshaw to design a game based on the hugely successful film for the Atari 2600 console. A couple of minor problems. One, they wanted it to fit the movie's no-violence rule, which was a major turn-off for many players. Two, they only gave Warshaw five weeks to single-handedly design and code it. Unsurprisingly, it was a dog turd of such monumental proportions that the company sucked up a half a billion dollars in debt, and threw many unsold cartridges into a pile of 728,000 games that were then unceremoniously dumped into a landfill in Alamogordo, New Mexico.
Angry Video Game Nerd, or Nerd to his tiny coterie of friends, finds himself dragged into the idiocy when gaming company Cockburn (yeah, don't looks for too much subtlety here) launches a brilliantly sinister scheme. Executive Mandi (daytime soap survivor Sarah Glendening) proposes a next gen sequel to the worst game ever (redubbed Eee Tee to avoid Amblin's lawyers), and get the Nerd to review it. Yet the original is part of why Nerd is so angry. A traumatic run-in with the original as a small child left him embittered, if furiously hilarious, and now he's forced to face his nemesis on a road trip to the infamous landfill. That is, unless the military, the FBI, UFOs, and the whole gaming community manage to wreck Mandi's plan.
The long running web series has grown since its humble beginnings as a YouTube video game review back in 2004. Going by the title \"Bad NES Games\", star James Rolfe's liberal use of profanity and rampant alcohol consumption mixed with a humorously vicious review of Castlevania II: Simon's Quest earned him the respect of gamers who remembered the title with both love and disdain (a common theme of the show). The Angry Video Game Nerd, as he's come to be called, went on to create a web series where he mercilessly tore apart retro games, particularly those that were either incredibly difficult or severely flawed due to poor game design, to the delight of fans who enjoyed the nostalgia or simply wanted to learn a bit of gaming history.
The production budget was never particularly high, but as it evolved, the series saw the use of multiple actors, video graphics and even an admittedly catchy theme song, through support from friends and fans. The movie, however, needed even more support and James reached out to fans for financial help by asking for donations through IndieGoGo, an international crowd funding site -- outlets growing in popularity as a major resource in funding gaming projects. Through this service, the film far exceeded its asking goal of $75,000, reaching $325,327 by the end of the campaign -- evidence that the show has a seriously dedicated fanbase. With the trailer's production quality clearly surpassing its online counterpart in just about every respect, it's evident the money is being put to good use.
Since filming began in Spring 2012, fans have had to be patient while the show took an extended hiatus from regular video updates while James focused on the film -- which is promised to be more than a simple video game review, it's an epic adventure about a video game review. But not just any video game, the most notoriously awful game of all time: E.T. for the Atari -- which just happens to be the only game The Nerd hasn't reviewed, and is also the most requested. 59ce067264