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Liara is a mandatory squadmate in this mission. Since Liara has excellent biotic crowd control but relatively weak armament and no tech powers, you have yourself and the other squadmate to make up for those weaknesses if you choose. Enemies tend to cluster together, so area-effect evolutions of powers, grenades, and explosive weaponry are all useful. Weapons modded to see through walls and smoke can also be quite handy. If you have Sabotage in your arsenal, it can be put to good use during this mission. Most engagements will take place at medium to long ranges.
Two Protheans - a civilian and a soldier - are walking in a massive bunker complex. The civilian laments that he never thought the Empire would fall. The Prothean soldier assures the civilian of the Empire's rebirth and tells him to go to his stasis pod. Victory is then ordered to broadcast the stasis readiness signal to all pods, despite the existence of refugees who have yet to reach the bunker. The Prothean states that their sacrifice will be honored in the coming Empire. An explosion rocks the far end of the bunker, and the Prothean readies his rifle as more Collectors approach, before the scene once again fragments into jumbled memories. In the present, Shepard obtains the command signal to end the pod's stasis mode (+500 XP).
Mass Effect 3 has three pre-set campaign modes: Action, Story, and RPG.[5] In Action Mode, conversations have automatic replies and normal combat difficulty; in Story Mode, conversations have manual replies and minimal combat difficulty; and in RPG Mode, conversations have manual replies and normal combat difficulty.[5] The game contains various role-playing elements,[6] such as the ability to augment guns with different ammo types, barrels, modifications, and scopes to improve their effectiveness in combat. If the player has Kinect, customization choices can be made verbally instead of selected using a controller.[7] Upon beating the game, a New Game+ is unlocked, which allows the player to restart with certain bonuses, such as the ability to further upgrade weapons.[1]
The Mass Effect trilogy is set within the Milky Way galaxy during the 22nd century, where interstellar travel is possible through the use of mass transit devices called mass relays, a technology believed to have been built by an extinct alien race known as the Protheans.[35] A conglomerate body of governments known as the Citadel Council controls a large percentage of the galaxy and is responsible for maintaining law and order among races of the galactic community. Races that belong to the Citadel Council include humans, asari, salarians and turians.[36] Other alien races include the warlike reptilian krogan, the nomadic environmental suited quarians, and their wayward creations, a race of networked artificial intelligences known as the geth.[37]
Although Mass Effect 3 was originally planned as a project that could be finished in under two years,[64] by March 2011, it was clear that more development time was required, so BioWare moved the game's release date from Q4 2011 to Q1 2012.[77] In order to meet this deadline, the company also made some concessions, such as the removal of a new, Prothean squad mate from the base game.[64] The game was officially approved for distribution, making it effectively finished, in February 2012.[64]
The overall narrative of Mass Effect 3 went through multiple redrafts before being finalized, and a number of ending sequences involving the Reapers were considered but ultimately abandoned.[83] Early ideas for an ending included: Shepard being confronted by either Ashley or Kaidan after being willingly modified by Reaper technology, which would have echoed the character arc and downfall of Saren Arterius in the first Mass Effect;[84] the Illusive Man transforming into a Reaper creature akin to Saren at the end of the first game for a final boss fight;[85] and an ending revolving around the Reapers' attempts to stop organics from utilizing dark energy due to its cumulative entropic effect that would hasten the end of the universe, or to prevent the universe's inevitable descent into the opposite of the Big Bang by focusing their attention on organic species with biotic potential.[86] One scrapped ending saw Shepard discover a Reaper queen that had been trapped somewhere in the Citadel and then be prompted with three choices on how to deal with the queen. These choices ended up being similar in nature to the choices offered by the Catalyst in the final game.[87] According to Karpyshyn, another proposed ending involved luring the Reapers through the mass relays and detonating the entire network to wipe them out. The damaged relays would have isolated every galactic community from each other, which would provide the intended premise for a direct sequel.[88] 2b1af7f3a8