Microsoft Object Thinking Pdf 25
Microsoft Object Thinking Pdf 25 >>>>> https://urlin.us/2sXvHm
I have a report that gets back some data and renders fine. But when I try to export to PDF, I get this error. It doesn't happen all the time, only for certain data filtered by some date. It's not like the volume of data varies so much from one day to the next so that probably isn't the issue. I'm thinking, there must be something about the data content that is causing this.
In my case, it was a matter of making sure thatobjects didn't overlap other objects. In one case, my List control was on my footer line. By making sure that none of the objects touched another, I was able to get rid of the error.
The private and public sectors are increasingly turning to artificial intelligence (AI) systems and machine learning algorithms to automate simple and complex decision-making processes.1 The mass-scale digitization of data and the emerging technologies that use them are disrupting most economic sectors, including transportation, retail, advertising, and energy, and other areas. AI is also having an impact on democracy and governance as computerized systems are being deployed to improve accuracy and drive objectivity in government functions.
The availability of massive data sets has made it easy to derive new insights through computers. As a result, algorithms, which are a set of step-by-step instructions that computers follow to perform a task, have become more sophisticated and pervasive tools for automated decision-making.2 While algorithms are used in many contexts, we focus on computer models that make inferences from data about people, including their identities, their demographic attributes, their preferences, and their likely future behaviors, as well as the objects related to them.3
In the pre-algorithm world, humans and organizations made decisions in hiring, advertising, criminal sentencing, and lending. These decisions were often governed by federal, state, and local laws that regulated the decision-making processes in terms of fairness, transparency, and equity. Today, some of these decisions are entirely made or influenced by machines whose scale and statistical rigor promise unprecedented efficiencies. Algorithms are harnessing volumes of macro- and micro-data to influence decisions affecting people in a range of tasks, from making movie recommendations to helping banks determine the creditworthiness of individuals.4 In machine learning, algorithms rely on multiple data sets, or training data, that specifies what the correct outputs are for some people or objects. From that training data, it then learns a model which can be applied to other people or objects and make predictions about what the correct outputs should be for them.5
However, because machines can treat similarly-situated people and objects differently, research is starting to reveal some troubling examples in which the reality of algorithmic decision-making falls short of our expectations. Given this, some algorithms run the risk of replicating and even amplifying human biases, particularly those affecting protected groups.6 For example, automated risk assessments used by U.S. judges to determine bail and sentencing limits can generate incorrect conclusions, resulting in large cumulative effects on certain groups, like longer prison sentences or higher bails imposed on people of color.
Object-oriented programming (OOP) is a programming paradigm based on the concept of "objects", which can contain data and code. The data is in the form of fields (often known as attributes or properties), and the code is in the form of procedures (often known as methods).
A common feature of objects is that procedures (or methods) are attached to them and can access and modify the object's data fields. In this brand of OOP, there is usually a special name such as this or self used to refer to the current object. In OOP, computer programs are designed by making them out of objects that interact with one another.[1][2] OOP languages are diverse, but the most popular ones are class-based, meaning that objects are instances of classes, which also determine their types.
Many of the most widely used programming languages (such as C++, Java, Python, etc.) are multi-paradigm and they support object-oriented programming to a greater or lesser degree, typically in combination with imperative, procedural programming.
Significant object-oriented languages include: Ada, ActionScript, C++, Common Lisp, C#, Dart, Eiffel, Fortran 2003, Haxe, Java, JavaScript, Kotlin, logo, MATLAB, Objective-C, Object Pascal, Perl, PHP, Python, R, Raku, Ruby, Scala, SIMSCRIPT, Simula, Smalltalk, Swift, Vala and Visual Basic.NET.
Terminology invoking "objects" and "oriented" in the modern sense of object-oriented programming made its first appearance at MIT in the late 1950s and early 1960s. In the environment of the artificial intelligence group, as early as 1960, "object" could refer to identified items (LISP atoms) with properties (attributes);[3][4]Alan Kay later cited a detailed understanding of LISP internals as a strong influence on his thinking in 1966.[5]
Simula introduced important concepts that are today an essential part of object-oriented programming, such as class and object, inheritance, and dynamic binding.[9] The object-oriented Simula programming language was used mainly by researchers involved with physical modelling, such as models to study and improve the movement of ships and their content through cargo ports.[9]
In the 1970s, the first version of the Smalltalk programming language was developed at Xerox PARC by Alan Kay, Dan Ingalls and Adele Goldberg. Smalltalk-72 included a programming environment and was dynamically typed, and at first was interpreted, not compiled. Smalltalk became noted for its application of object orientation at the language-level and its graphical development environment. Smalltalk went through various versions and interest in the language grew.[10] While Smalltalk was influenced by the ideas introduced in Simula 67 it was designed to be a fully dynamic system in which classes could be created and modified dynamically.[11]
In the 1970s, Smalltalk influenced the Lisp community to incorporate object-based techniques that were introduced to developers via the Lisp machine. Experimentation with various extensions to Lisp (such as LOOPS and Flavors introducing multiple inheritance and mixins) eventually led to the Common Lisp Object System, which integrates functional programming and object-oriented programming and allows extension via a Meta-object protocol. In the 1980s, there were a few attempts to design processor architectures that included hardware support for objects in memory but these were not successful. Examples include the Intel iAPX 432 and the Linn Smart Rekursiv.
In 1981, Goldberg edited the August issue of Byte Magazine, introducing Smalltalk and object-oriented programming to a wider audience. In 1986, the Association for Computing Machinery organised the first Conference on Object-Oriented Programming, Systems, Languages, and Applications (OOPSLA), which was unexpectedly attended by 1,000 people. In the mid-1980s Objective-C was developed by Brad Cox, who had used Smalltalk at ITT Inc., and Bjarne Stroustrup, who had used Simula for his PhD thesis, eventually went to create the object-oriented C++.[10] In 1985, Bertrand Meyer also produced the first design of the Eiffel language. Focused on software quality, Eiffel is a purely object-oriented programming language and a notation supporting the entire software lifecycle. Meyer described the Eiffel software development method, based on a small number of key ideas from software engineering and computer science, in Object-Oriented Software Construction. Essential to the quality focus of Eiffel is Meyer's reliability mechanism, Design by Contract, which is an integral part of both the method and language.
In the early and mid-1990s object-oriented programming developed as the dominant programming paradigm when programming languages supporting the techniques became widely available. These included Visual FoxPro 3.0,[12][13][14] C++,[15] and Delphi[citation needed]. Its dominance was further enhanced by the rising popularity of graphical user interfaces, which rely heavily upon object-oriented programming techniques. An example of a closely related dynamic GUI library and OOP language can be found in the Cocoa frameworks on Mac OS X, written in Objective-C, an object-oriented, dynamic messaging extension to C based on Smalltalk. OOP toolkits also enhanced the popularity of event-driven programming (although this concept is not limited to OOP).
At ETH Zürich, Niklaus Wirth and his colleagues had also been investigating such topics as data abstraction and modular programming (although this had been in common use in the 1960s or earlier). Modula-2 (1978) included both, and their succeeding design, Oberon, included a distinctive approach to object orientation, classes, and such.
More recently, a number of languages have emerged that are primarily object-oriented, but that are also compatible with procedural methodology. Two such languages are Python and Ruby. Probably the most commercially important recent object-oriented languages are Java, developed by Sun Microsystems, as well as C# and Visual Basic.NET (VB.NET), both designed for Microsoft's .NET platform. Each of these two frameworks shows, in its own way, the benefit of using OOP by creating an abstraction from implementation. VB.NET and C# support cross-language inheritance, allowing classes defined in one language to subclass classes defined in the other language.
Object-oriented programming uses objects, but not all of the associated techniques and structures are supported directly in languages that claim to support OOP. It performs operations on operands. The features listed below are common among languages considered to be strongly class- and object-oriented (or multi-paradigm with OOP support), with notable exceptions mentioned.[16][17][18][19] 2b1af7f3a8